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As mathematicians are in the habit of doing, we start by throwing
away irrelevant detail.
In a juggling pattern we will ignore how many people or hands
are involved, ignore which objects are being used, and ignore
the specific paths of the thrown objects. We will assume
that there are a fixed number of objects (occasionally referred to
as ``balls'' for convenience) and will pay attention only to the times
at which they are thrown, and will assume that the throw times are
periodic.
Although much of the interest of actual juggling comes from peculiar
throws (behind the back, off the head, etc.), peculiar objects
(clubs, calculus texts, chain saws, etc.), and peculiar
rhythms, we will find that the above idealization is sufficiently
interesting.
Suppose that you are juggling b balls in a constant rhythm.
Since the throws occur at discrete equally-spaced moments
of time, and since in our idealized world you have been juggling
forever and will continue to do so, we identify the times t of throws
with integers
.
Since it would be silly to hold onto a ball forever, we assume
that each ball is thrown repeatedly. We also assume that only
one ball is thrown at any given time. With these conventions,
a juggling pattern with b balls is described, for our purposes,
by b doubly-infinite disjoint sequences of integers.
The three ball cascade is perhaps the most basic juggling trick.
Balls are thrown alternately from each hand and travel in a figure
eight pattern. The balls are thrown at times

This pattern has a natural generalization for any odd number of
balls, but can't be done in a natural way with an even
number of balls --- even if simultaneous throws were allowed,
in a symmetrical cascade with an even number of balls there
would be a collision at the center of the figure eight.

Figure 1: A
cascade[QuickTime movie]
Another basic pattern, sometimes called the fountain or waterfall,
is most commonly done with an even number of balls and consists
of two disjoint circles of balls.

Figure 2: A
fountain (waterfall) [QuickTime movie]
The four ball waterfall gives rise to the four sequences
of throw times, for a = 0,1,2,3.
The last truly basic juggling pattern is called the shower.
In a shower the balls travel in a circular pattern, with one
hand throwing a high throw and the other throwing a low
horizontal throw.
The shower can be done with any number of balls; most people
find that the three ball shower is significantly
harder than the three ball cascade. The three ball shower
corresponds to the sequences


Figure 3:A
shower [QuickTime movie]
We should mention that although non-jugglers are often sure that they
have seen virtuoso performers juggle 17 or 20 balls, the historical
record for a sustained ball cascade seems to be nine. Enrico
Rastelli, sometimes considered the greatest juggler of all
time, was able to make twenty catches in a 10-ball
waterfall pattern. Rings are somewhat easier to juggle in large
numbers, and various people have been able to juggle
11 and 12 rings.
Now we return to our idealized form of juggling. Given lists of
throw times of b balls define a function
by

This function is a permutation of the integers. Moreover, it
satisfies
for all
.
This permutation partitions the integers into orbits which
(ignoring the orbits of size one) are just the lists of throw times.
The function
corresponds to the 3-ball cascade,
which could be graphically represented as in Figure 4.

Figure 4:
Similarly, the function
represents the ordinary
4-ball waterfall. The three ball shower corresponds to a
function that has a slightly more complicated description.
The juggler is usually most interested in the duration
between throws which corresponds, roughly, to the
height to which balls must be thrown.
Definition:
A juggling pattern is a permutation
such
that
for all
. The height function
of a juggling pattern is
.
The three ball cascade has a height function
that is constant. The three ball shower has a periodic height
function whose values are
.
The juggling pattern in Figure 5 corresponds to the function

which is easily verified to be a permutation.
The height function takes on the values 4,4,1 cyclically.
This trick is therefore called the ``441'' among those who
use the standard site swap notation.
It is not terribly
difficult to learn but is not a familiar pattern to most jugglers.

Figure 5:
441 [QuickTime movie]
Remarks:
-
We refer to
as the height function even though
it more properly is a rough measure of the elapsed time of
the throw. From basic physics the height is proportional
to the square of the elapsed time. The elapsed time is actually
less than
since the ball must be held before being thrown;
for a more physical discussion of actual elapsed times and
throw heights see [11].
-
Although there is nothing in our idealized setup that requires
two hands, or even ``hands'' at all, we note that in the usual
two-handed juggling patterns, that a throw with odd throw height
goes from one hand to the other, and a throw with even throw height
goes from one hand to itself.
-
If
, so that
, then no throw takes place
at time t. In actual practice this usually corresponds to
an empty hand.
-
Nothing in our model really requires that the rhythm of the
juggling pattern be constant. We only need a periodic
pattern of throw times.
We retain the constant rhythm terminology in order to
be consistent with jugglers' standard model of site swaps.
-
The catch times are irrelevant in our model. Thus
a throw at time t of height
is next thrown at
time
, but in practice it is caught well
before that time in order to allow time to prepare for the
next throw. A common time to catch such a
throw is approximately at time
but great variation
is possible. A theorem due to Claude Shannon ([13],
[7]) gives a relationship between flight times,
hold times, and empty times in a symmetrical pattern.
Now let f be a juggling pattern. This permutation of
partitions the integers into orbits; since
,
the orbits are either infinite or else singletons.
Definition:
The number of balls of a juggling pattern f, denoted
,
is the number of infinite orbits determined by the permutation f.
Our first result says that if the throw height is bounded, which
is surely true for even the most energetic of jugglers, then
the number of balls is finite and can be calculated as the
average value of the throw heights over large intervals.
Theorem 1
If f is a bijection and
is a non-negative
and bounded then
the limit

exists and is equal to
, where the limit is over
all integer intervals


Remarks:

Figure 7: Infinitely many balls

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