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After running this system on a grid, the concentration can be mapped to some colour values to generate texture. I chose a very straightforward simple mapping:
  1. find minimum and maximum concentration values
  2. map $x \in$ [min,max] to $c \in$ [0,255]
  3. $c = ((x-min)/(max-min))*255$
  4. set R = G = B = c
In the above system, mapping the concentration of a to colour gives us dark spots where the concentration of a is high.