The goal of the third phase was to identify the degree to which students could adopt the design methodology required by the technology. Would it be possible for the students themselves to create their own learning resources? In order to explore this possibility, a low-tech design tool dubbed simCHET7 was used. Based on the visual programming environment of Java Studio8, it offers a facsimile environment based on paper, string and markers that supports group learning and interaction, hands-on construction and heuristic component design. Three 2 hour simCHET trials were undertaken within a period of one month.